51²č¹Żapp

2018 Digital Liberal Arts Fair Features Faculty and Student Projects

Published:
December 13, 2018

Morris Pelzel

On Friday December 7, theĀ Digital Liberal Arts CollaborativeĀ (DLAC) and theĀ Center for Teaching, Learning, and AssessmentĀ (CTLA) hosted the annual Digital Liberal Arts Teaching with Technology Fair. This event gives faculty and students the opportunity to showcaseĀ innovative uses of digital applications, methods, and resources in teaching, learning, and scholarship at the College.Ā Faculty, student, and staff attendees explored nineĀ exhibits from disciplines across the College curriculum.Ā 

The projects on display included:

  • Erik Simpson (English) and Megan Tcheng ā€™19 presented elements from the courseĀ . Created in collaboration between Professor Simpson andĀ Christina Brewer ā€™18, the course included modules on electronic literature, literary mappingĀ and geocriticism, and computational text analysis. The display featured a site created by the entireĀ class as a companion to Edward P. Jonesā€™s story collection Lost in the City, as well as examples of electronic literature and text analysis created by students in the course.
  • Sarah Purcell (history), Sophia Stern ā€™19, and Katherine Walden (DLAC) presentedĀ .Ā This course introducesĀ students to methods used in the digital humanities, with a special emphasis on applications to historical studies. Students create projects and study existing digital projects, with a special focus on U.S. history in a global context.
  • Anya Vostinar (computer science) demonstrated projects fromĀ a special topics classĀ in whichĀ groups of students design and implement a game in Unity3D over the course of the semester. The games, which all involved the theme of evolution, included:
    1. a real-time strategy game where evolution controls the behavior of attacking zombies,
    2. a farming simulation where the crops evolve in response to environmental conditions and pests,
    3. a god simulation where the player guides a society that are under evolutionary pressure, and
    4. a rogue-like dungeon crawling game where evolution controls the stats of the creatures the player can take with them to fight in the dungeon.
  • Nick Philips (Spanish) and Henry Mahar ā€™19 presented Digital Cartographies of Spanish Detective Fiction. This project uses the ArcGIS platformĀ to digitally map character movements, locations, and key events from contemporary Spanish detective novels onto real, interactive digital maps of major Spanish cities such as Madrid, Barcelona, and Seville. TheĀ goal is to question and interrogate the spatial layouts of these novels as well as how these spaces are presented and critiqued in fiction and in the actual built environment.Ā 
  • John Garrison (English) and Ahon Goopta ā€™21 presented . This web-based tool takes an unusual approach to mapping as it charts absent elements in Shakespeareā€™s plays. It thus acknowledges the role of referenced but unseen figures and objects on the stage action. Visualizing such elements, in turn, allows oneĀ to see the scope of Shakespeareā€™s global imagination.
  • Celeste Miller (theater and dance), Obuchi Adikema ā€™21, and Naomi Worob ā€™19 presented . Founded by Professor Miller,Ā Digital Bridges to Dance is a project devoted to building synchronous and asynchronous online digital practices in two ways: first, as vital and irreplaceable components of the collaborative process for the creation of choreography; and second, as models for coalition building through intentional arts-based collaboration. Adikema and Worob areĀ focusing on developing online curriculum for ā€œEmbodied Experiences in the Environment.ā€Ā 
  • Sydney Hamamoto ā€™19 and Acadia Broussard ā€™19 presented the Native histories project initiated by Professor Deborah Miller (education).Ā This project brings together resources related to indigenous history to empower secondary school teachers to teach Native histories as American history.
  • Xavi Escandell and Jarren Santos from the (DASIL) were on hand to exhibit two projects. First, an application developed to make data fromĀ the 51²č¹Żapp College National Poll availableĀ to students, faculty, and staff of the College. The app providesĀ data analysis and visualization tools to enable better understand of the polling data gathered through the GCNP. Second, a demonstration ofĀ Tableau,Ā one of the leading tools for interactive data visualization.

For more information about the Digital Liberal Arts Collaborative at 51²č¹Żapp College, visit theĀ Ā and follow DLAC on TwitterĀ .

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